Invert — gravity flip runner

About Invert

An endless runner through fractured gravitational fault lines, with exactly one control: flip which way is down.

One button games live or die on whether the single action is interesting enough to sustain attention. Invert's is, because flipping gravity is not a jump — it is a commitment. The moment you invert, your vertical velocity is zeroed and replaced with acceleration toward the opposite surface, and you cannot change your mind until you land. Every press is a decision you have to live with for the next second.

Controls

ActionKeyboardMouseTouch
Invert gravitySpacebar, W or up arrowLeft clickTap anywhere

That is the entire control scheme. There is nothing else to learn and everything else to master.

How the physics works

How to get further

  1. Look ahead, not at yourself. Watch the right edge of the screen. By the time an obstacle is next to you the decision is already made.
  2. Flip early. Almost every death is a late flip. The transit between surfaces takes real time and beginners consistently underestimate it.
  3. Do not mash. Since flips only register on contact, extra presses achieve nothing and break your rhythm.
  4. Settle into the pulse. The canyon generates in rhythmic patterns. Once you stop reacting shot-to-shot and start feeling the cadence, runs get substantially longer.

Scoring

Distance is the score, and it accrues faster as the canyon speeds up, so the final stretch of a long run is worth far more than the opening. Runs sync to a global leaderboard. No download, no install, no account needed to play.

More

The master game guides cover canyon pattern recognition in more detail. The rest of the arcade is at makecade.com/arcade.